Sonic Shuffle is Sonic's first party game, featuring game boards, mini games and a kinda 'top trumps' battle mode. The game features 8 playable characters and 5 stages to sink your teeth into, but the game really comes alive in the multiplayer mode, where up to 4 players can compete to get the most Presioustones and win!
Maginaryworld, a place in a different dimension where dreams and reality co-exist, is in trouble. The Precioustone, a jewel that was created by people's hopes and dreams and holds the world together, has suddenly been split into pieces by the mysterious Void. Without the Presioustone to hold it together, the entire reality of Maginaryworld is going haywire and ceasing to exist. Lumina Flowlight, the Guardian Fairy, sent a message in search of a hero who could restore the planet to normality, and save the missing Guardian Angel Illumina. ...and guess who gets the message. Sonic is never one to turn down an adventure, and his pals are there to help him out. But, wait - Eggman also sneaked into Maginaryworld with the soul purpose of stopping Sonic and his friends in their tracks. Will Sonic be able to restore sanity to Maginaryworld? Will Eggman get in the way? Will Illumina reappear? Will Void ever start making sense? There's only one way to find out...
Sonic Shuffle plays like a virtual boardgame, using cards instead of die. At the start of the game, each player is dealt 7 cards with numbers that range from 1-6. You can choose which card to play, and once you have, a roulette that spins from 1 to the umber you just chose will spin. You must stop the roulette on the number you want. Once this is done, you move that many spaces on the board. There are also two other special cards, the 'Eggman card' and the 'Special card'. When you play the 'Special' card, a menu appears that lets you do one of three things. You have the choice of swapping a card with a different player, stealing up to 7 of your opponent's cards (chosen randomly) or start a 'roulette', where the card changes from 1 to 'S' (7). The number you chose to land on will be the number of spaces you move. When you play an 'E' card, Eggman appears and you or any other player will fall pray to all kinds of traps and penalties, shown by Eggman's roulette with '16 grades of evil' on it.
Why on Earth would you choose this card? Well, it's not as simple as that. While you can only see the cards in your hand, you are also allowed to use one of any other player's cards, though you can't see what they are. You might end up with the card you want, or exactly what you didn't.
On your turn you may also use any 'Forcejewels' you have collected. Forcejewels grand various powers to the player, for example being allowed to use two cards per turn, instead of one. They can be collected in 'Jewel shop' spaces, won in mini-games or battles, or stolen from other players.
Once you have played your card, your character will move the given amount of spaces. Like in many boardgames, there are multiple spaces that have special features, for example receiving more rings (used to buy items), losing rings, a 'Jewel shop' for buying Forcejewels, a mini-game space, or a battle space.
Battle spaces launch you into a one on one battle with some kind of weird creature, possessing a card with a specific number on it. This number represents the monster's HP (hit points). Battles are won by you drawing a card that has to be equal to or more than the monster's. By doing so, you defeat the monster with your character's attacks (see the Character Menu). If you have less than it's number, you lose the battle and your rings The number of the card you lost with is however used to reduce the monster's HP. If you have no rings and lose, you have to miss a turn. Using a special card results in a roulette, ranging from 1 to 6, but 'S' also appears. If you manage to get an 'S', you get to use your character's special attack move. This varies character to character. It generally allows you to do more damage than would normally be done. This is necessary to defeat later monsters with HP higher than 6.
The main purpose of the game is to collect the most Presioustone shards. These land one at a time on specific places. To win one of these, you must defeat a monster in a battle in the same way the previously mentioned. However, these monsters are tougher, and may take a special move or several tries to defeat. The number of Presioustones that appear depends, but the default is 7.
Mini-tasks may also appear, and are board-specific. These are started by first landing on a Quest space. The quest will be given, and you will have a certain number of turns to get somewhere else. Succeeding in this will mean you get an extra emblem at the end of the game.
Now- the best part of Sonic Shuffle, the mini games. These are triggered in three ways, by either landing on a specific space or by 'accident' (a randomly appearing one). A 'board clear' mini game is also activated at the end of the game. The mini games differ turn to turn, and include a game where three players must fight the other who is suddenly made giant. These are definately the best aspects of the game. Victory is rewarded with rings.
At the end of the game, when all Presioustones are collected, the winner is decided. Emblems are awarded to players for various things such one for each Presioustone, having the most rings, completing the mid-game challenges etc. The player with the most emblems wins.
At the end of the game, (from 1p mode) the player's rings are but into the 'Sonic Bank'. This is for buying 'photos' in the 'Sonic room'. Buying photos activates options like extra characters and a 'toy box' (where previously played mini games can be played).
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