Sonic HQ | Gaming Info | Game List | Sonic The Hedgehog 2 - Game Gear, Master System | Zones
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The Underground Zone |
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Sky High Zone |
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Aqua Lake Zone |
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Green Hills Zone |
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Gimmick Mountain Zone |
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Scrambled Egg Zone |
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Crystal Egg Zone |
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Hmm, flashy colors? This don't fit the usual final zone atmosphere, but it is the final zone, we can guaruntee you that. (it better be after all our hard work!) And it's an easy zone to begin with too! There are multitudes of spikes in one area, so be sure to keep using the vertical springs and don't fall below. Watch out for the mace balls that rotate in a circle in a specified area for them. Also, there are annoying chompers flying through the air. Take them out easily. Act 1 also has rotating wheels likein Gimmick Mountain, except these are smaller and move in a Figure 8 in the air while you spin around them, so take that into account when you time your jumps off them. Act 2 is just as easy. There are even less spikes here, but a few more mace balls, so be a little more careful here. Otherwise, yoe'll clear this act in no time.
Act 3 is a whole 'nother story. There aren't any bright colors here, just black skies and a single warp tube leading to your final confrontation with Doc Robotnik!!! He attacks in a machine that takes up the whole room. Around the room are circular warp tubes that you can use to escape his attacks. What you must do is hit him at the beginning and jump in the warp tube. Continue to roll around it (you won't jump out of the warp tube unless you press down or up when you reach an exit hole) as he uses his multiball attack and his room electrocute attack. When the electrocute attack finishes, jump out of the warp tube and bop him, then jump back in. Repeat this eight times until he's a goner. He'll try to run away and you'll chase him. He'll jump into a teleporter though and escape. But, when he teleported out, that casued Tails to teleport in! Your buddy's back! Hooray! |

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The Ending |
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The Special Stage |
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Guess what - THERE ISN'T ONE! Silly us! The emeralds are located in different parts of the stages. Thanks to Philip Buccianti for this guide to the Chaos Emeralds:
Gem 1 (BLUE): Begin under ground zone act 2 as normal, but make sure you take the upper route near the beginning to where the mine cart is waiting. Take it and jump off it to the right just after it flies off the track. If the jump was good, you should land on a high hill with a mouse-badnik on it. Run up the hill then roll down it to gain some speed. If you did it right, you will fly to another high ledge with another mine cart on it. Take it and as before, jump to the right just after it leaves the track. Climb up the steps you land on and the emerald is yours. Gem 2 (YELLOW): Play through the first part of sky high zone act 2, keeping to the upper ledges until you land on a cloud full of rings. drop down at the right of this cloud to another one below. nearby is one of those bouncy clouds with rings. ignore it and jump onto the next bouncy cloud (WATCH OUT: there is no flooring directly under it!). Use this to bounce as far right and high as possible onto a very high cloud with the emerald visible if you jump. Go back to the left of this cloud and carefully jump towards the left. If you're lucky you should land on an UNMARKED bouncy cloud which you can use to get the gem. Gem 3 (PURPLE): Easy. Near the end of aqua lake zone act 2 there is another zipper tube like the one at the beginning of the act. Enter it and hold left. Gem 4 (GREY): Make your way through the second act of green hills until (quite far into the level) you come across a little platform with two springs side-by-side near the bottom of a slope. You know you've got the right one if there are spikes all about and around 20 rings above the springs. Anyway, hit these springs at an angle and you should fly until you land on another platform with two springs side-by-side like before. Bounce of these and hopefully yoe'll land on a ledge with the emerald. Gem 5 (RED): Right at the beginning of gimmick mt. zone act 2 is a sea of spikes with conveyor belts and moving platforms to get you across to a very steep slope. Near the top of this slope jump to the left into the wall and yoe'll be in a secret room. Climb through this room, collecting the two extra lives on the way (optional) and at the top to the right is the chaos emerald. Gem 6 (GREEN): In act 3 of scrambled egg zone, if you defeat silver
sonic with all of the other five emeralds, he will give it to you as he
dies. |