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Sonic HQ / Gaming Info / The Games List /
Sonic the Hedgehog - Sega Genesis / Mega Drive
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Title: Sonic The Hedgehog
US Release Date: June 23, 1991
Japanese Release Date: July 26, 1991
European Release Date: June, 1991
System Console: Sega Genesis/Megadrive
Genre: 2D Platformer
Cart Size: 16 bits
First Appearances: Sonic The Hedgehog, Doctor Robotnik, Badniks, Scrap Brain
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Story And Intro
The very first Sonic game on Genesis, released on June 23, 1991, This game began the Sonic legend and put Sega on the map!
Sonic 1 had 7 levels consisting of the Green Hill, Marble, Sring Yard, Labyrinth, Starlight, Scrap Brain, and Final Zone. It also introduced the 360 degree rotating special stage to access the Chaos Emeralds.
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Zone Menu
Listed below is the zone menu for Sonic The Hedgehog 1. Click on the name of the corresponding zone to be taken to the
respective area of our thorough walkthroughs page for any information that we have on it, from stats, to bosses, to descriptions.
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The Code Bank
Various codes, cheats, tricks and loopholes to get the most out of your game!
But remeber - cheating spoils half the fun! ^_^
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Level Select And Sound Test:
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At the title screen, press: Up, Down, Left, Right. You should hear a ring chime if you've done it correctly. Now hold down A and press START.
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Construction/Debug Mode
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At the title screen, press: Up, C, Down, C, Left, C, Right. You should hear a ring chime if you've done it correctly. Reset the system. Input the level-select code. Hold down A and choose your Zone. Continue to hold A until Sonic appears on-screen. The following buttons have the following effects:
A = Changes highlighted item.
B = Toggles between items and Sonic.
C = Places highlighted item.
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Nighttime Play
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Enter the Level Select code, then press C + Start to choose your starting level.
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Special Controls - Escape, Slow Motion, Frame Advance
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At the title screen, press: C, C, Up, Down, Left, Right. You should hear a ring chime if you've done it correctly. Now press START. Pause the game, and press A to reset the system, B to advance several frames ahead in time (repeatedly for slow-motion), and C for frame-by-frame movement.
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Chaos Emeralds - The Easy Way
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This cheat allows you to start at the First Level with all the Emeralds, and with lots of Continues. Use the Level Select code (see above) to get to the Special Zone. When you get the Emerald, and have entered into the First Zone, press Reset. Use the Level Select code to get to the Special Zone again. When you get the next Emerald, and have entered the First Zone, press Reset again. When you have all the Emeralds, continue on with the first level. You get to keep the Emeralds and the Continues accumulated so far.
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The Special Zone Secret
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While using the debug mode, enter any special stage. Turn into any object and travel outside the special stage area. There you should fall into a secret special stage filled with one-ups and chaos emeralds.
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The Marble Zone Shortcut
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In Marble Zone act 3 you will find three chandeliers with spikes in them. Go to the far wall (on the right) and jump to the right to find some goodies. Now jump through the wall on the right again, but be careful of the other chandelier.
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The Scrap Brain Teleport
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On the last level (Scrap Brain), find the ledges that move right then left. Go to the left side of the wall and wait for the platform to move. As soon as it starts to move left, duck. You'll go through the wall. While here, press Left to teleport right and Right to teleport to the left to save needed time on the zone.
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Game Genie Codes
The next level of cheats - These are for those of you with a Game Genie and wish to basically mutate your gameplay! ^_^
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ATBT-AA32: Master Code
SGRA-BAX0 = Expert Mode - your ring counter only counts
ring monitors, not normal rings (Contributed by DarkWolf)
HCRA-BAX0 = Each ring worth appox. 2000 rings (Contributed by DarkWolf)
EJ3A-AA4G = Weird Stage Select (Contributed by DarkWolf)
AY3T-AACL: Begin with 5 Lives
GJ6A-CA7A: Infinte Lives, Player 1
JXGA-CA7G: Infinte Lives, Player 2
AJ3A-AA4G: Level Select
AY3T-BA4R: Start with 5 Chaos Emeralds
SCRA-BAXO: Each Ring counts as 8, Player 1
SATA-DAVW: Each Ring counts as 8, Player 2
AEOT-CABE: Once Sonic Is Invincible, He'll Stay That Way
BDLT-AAGL: Super Jump
KDLT-AAGL: Low Jump
EBVT-CAE2 or DDLT-AAGL: High Jump
AE0T-CABY: Keep The Super Shoes
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The Comics Adaptions
This area will list the various comic adaptions
produced by either Archie or Fleetway comics in conjuction with its corresponding game.
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Sega And Egmont Fleetway
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Ever hear of the magazine Disney Adventures? If so then you may be in for a quaint little
surprise....Before there was Archie and Egmont Fleetway, or any of the cartoons, produced was the first TRUE Sonic comic,
a 15 page promo for Sonic The Hedgehog 1. Sega Of America was planning to leave its mark on the
videogaming world. However, there was only one problem - They needed a mascot. Nintendo had Mario
, Atari had Pac Man, so what did Service Games use? Thier answer was a little red, white, and blue Hedgehog named Sonic and his adversary and mortal nemesis -
The evil Doctor Robotnik, aka Doctor Eggman! Written And Drawn By Francis Mao, most noteably this is the story that set the basis for the entire Fleetway Sonic Universe
and introduced the "Kintobor" concept used in both Archie AND Fleetway....
If you want to read the actual comic, we have it archived online. Click the comic cover to read it.
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