Panic Puppet Zone
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Welcome to Robotnik's final base !!! He's got a surprise awaiting at the end.....You're getting real close to Robotnik, he hasn't even had time to stick the Flickies in robots yet! Jump on the capsules to free the birds. In Act 2, there are no Flickies. Your main objective is to get up the large Robotnik robot being built and hop up its nose. When you do this you'll have beaten the act. In Act 3, Robotnik attacks in several different machines. In each form, he'll shoot weapons at you, whether it be lasers or small blue balls. Avoid them and jump at the shoulders of his arms. After 3 hits on each shoulder, Robotnik will escape to his next form, then follow him by jumping down the hole that appears. Phase I: (Hits: 8) Stand under the spike ball. Before it slams down, you'll hear a noise that sounds like Sonic going into a spin dash. When the mace slams down, you'll hear another noise. Remember it well. Before the noise stops, hit the colored light at the end of the chain the mace is connected to hit him. It takes 4 hits for one mace. Do the other one, using the same procedure. Phase II: (Hits: 8)Same thing as above. Start out on the left side. Hit the light before the noise stops. Then, run to the other side, before the fire catches up to you. Repeat, alternating sides. Phase III: (Hits: 8) Alternate again. This time hit the light ASAP. Then you'll have less bullets to deal with when switching sides. Start on the left. After you beat the third form, if you don't have all 7 Chaos Emeralds, sit back and watch the bad ending. If you have all 7, get ready for the Final Fight.... |