Credits There are 308 cards in the game and all of them are listed here. They are listed by category order so that you can easily compare stats. Psxphile, Vector, and True Red compiled the stats here. Running SkillName | Power | Speed | Stars | Number | Info |
Sonic Run | 1 | 7 | 4 | 000 | Sonic's running skill. He has true blue supersonic speed. |
Tails Run | 1 | 6 | 3 | 021 | Tails' running skill. His speed is average. |
Knuckles Run | 1 | 3 | 2 | 042 | Knuckles' running skill. He runs fairly slow. |
Shadow Run | 1 | 8 | 4 | 063 | Shadow's running skill. With help from his Air Shoes, he can run faster than Sonic. |
Rouge Run | 1 | 5 | 3 | 084 | Rouge's running skill. She can sneak up on opponents, a skill she learned during her special training. |
Amy Run | 1 | 6 | 3 | 105 | Amy's runnng skill. She's got excellent running skills since she's used to chasing Sonic. |
Cream Run | 1 | 4 | 2 | 126 | Cream's running skill. Her unique hopping running style makes it difficult for her opponents to track her. |
Walk Mode | 1 | 2 | 1 | 147 | E-102's running skill. While it uses the latest technology, E-102's bipedal movement is still rather slow. |
Chaos Run | 1 | 1 | 1 | 168 | Chaos' running skill. It runs like a dinosaur. |
Run Skill | 1 | 1 | 0 | 189 | The first Running Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Run Skill | 9 | 9 | 6 | 210 | Emerl's Running Skill awakenend. His super sonic speed breaks the sound barrier. |
Dashing SkillName | Power | Speed | Stars | Number | Info |
Sonic Leap | 1 | 3 | 6 | 001 | Sonic's leaping skill. He can close the gap with opponents using an explosive short jump. |
Tails Hop | 1 | 5 | 3 | 022 | Tails' dashing skill. He flies by using his two tails as a propeller. |
Knuckles Dash | 1 | 6 | 5 | 043 | Knuckles' dashing skill. He burst dashes by leaning forward. |
Shadow Dash | 1 | 9 | 6 | 064 | Shadow's dashing skill. He dashes by using the power of his Air Shoes and Chaos Control. |
Rouge Grind | 1 | 4 | 2 | 085 | Rouge's dashing skill. She glides at low altitudes. |
Amy Dash | 1 | 4 | 4 | 106 | Amy's dashing skill. She has a quick dash that she uses, especially in order to chase after Sonic. |
Cream Hop | 1 | 3 | 2 | 127 | Cream's dashing skill. She jumps forward by crouching her body. |
Drive Mode | 1 | 8 | 6 | 148 | E-102's dashing skill. It goes into Wheel Drive mode to move faster. |
Chaos Dive | 1 | 2 | 6 | 169 | Chaos' dashing skill. It liquefies its body as it moves. |
Dash Skill | 1 | 1 | 0 | 190 | The first Dashing Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Dash Skill | 9 | 9 | 6 | 211 | Emerl's Dashing Skill awakenend. His leap leaves a blazing trail behind him. |
Jumping SkillName | Power | Speed | Stars | Number | Info |
Sonic Jump | 1 | 6 | 4 | 002 | Sonic's jumping skill. He converts his super class speed into air time. |
Tails Jump | 1 | 3 | 2 | 023 | Tails' jumping skill. He does a low jump. |
Knuckles Jump | 1 | 2 | 2 | 044 | Knuckles' jumping skill. His treasure hunter experience taught him how to quickly maneuver while jumping. |
Shadow Jump | 1 | 7 | 4 | 065 | Shadow's jumping skill. He uses the power of his Air Shoes to jump. |
Rouge Flight | 1 | 5 | 5 | 086 | Rouge's jumping skill. She can fly, without losing altitude, due to her training. |
Amy Jump | 1 | 2 | 2 | 107 | Amy's jumping skill. She has a jump that helps her catch Sonic. |
Cream Jump | 1 | 8 | 5 | 128 | Cream's jumping skill. She uses her own unique Rabbit jumping style. |
Boost Jump | 1 | 6 | 3 | 149 | E-102's jumping skill. It goes into Ascend mode to use its booster on its back to jump. |
Chaos Jump | 1 | 4 | 1 | 170 | Chaos' jumping skill. It flies into the air using the power of air spirits. |
Jump Skill | 1 | 1 | 0 | 191 | The first Jumping Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Jump Skill | 9 | 9 | 6 | 212 | Emerl's Jumping Skill awakenend. This leap allows him to touch the clouds in the sky. |
Air ActionName | Power | Speed | Stars | Number | Info |
Sonic Ballet | 1 | 4 | 3 | 003 | Sonic's air action. He spins to increase his torque to burst through the air. |
Tails Fly | 1 | 2 | 3 | 024 | Tails' air action. He flies using his two tails as a propeller. |
Grinder Attack | 1 | 2 | 3 | 045 | Knuckles' air action. He's an expert at gliding. |
Shadow Teleport | 1 | 5 | 4 | 066 | Shadow's air action. He teleports using Chaos Control. |
Rouge Catch | 1 | 4 | 3 | 087 | Rouge's air action. Her Sudden Descent Flight allows her to get whatever she lays her eyes on. |
Amy Double Jump | 1 | 2 | 2 | 108 | Amy's air action. Her double jump allows her to make a last ditch effort to catch Sonic. |
Cream Ballet | 1 | 2 | 2 | 129 | Cream's air action. She flies in the air by flapping her ears. |
Flight Mode | 1 | 2 | 3 | 150 | E-102's air action. It goes into Flight mode and produces a propeller from its chest to enable it to hover. |
Chaos Flight | 1 | 1 | 1 | 171 | Chaos' air action. It flies even higher by using the power of air spirits. |
Air Action | 1 | 1 | 0 | 192 | The first Air Action that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Air Action | 9 | 9 | 6 | 213 | Emerl's Air Action awakenend. He produces a series of ultra fast spinning moves. |
Guard SkillName | Power | Speed | Stars | Number | Info |
Sonic Guard | 3 | 1 | 2 | 004 | Sonic's guard skill. Blocks attacks with supersonic speed. |
Tails Guard | 5 | 1 | 3 | 025 | Tails' guard skill. Blocks attacks with a guard mech. |
Knuckles Guard | 6 | 1 | 3 | 046 | Knuckles' guard skill. Uses earth elementals to block attacks. |
Shadow Guard | 3 | 1 | 2 | 067 | Shadow's guard skill. Powered by Chaos Control. |
Rouge Guard | 1 | 1 | 1 | 088 | Rouge's guard skill. Part of Rouge's self-defense training. |
Amy Guard | 5 | 1 | 2 | 109 | Amy's guard skill. A skill developed to defend Sonic. |
Chao Knight | 2 | 1 | 1 | 130 | Cream's guard skill. Cheese guards against opponent attacks. |
Guard Mode | 7 | 1 | 4 | 151 | E-102's guard skill. It activates its Emergency Avert mode, which quickly allows E-102 to lower itself. |
Chaos Guard | 8 | 1 | 4 | 172 | Chaos' guard skill. Uses water elementals to block attacks. |
Guard Skill | 1 | 1 | 0 | 193 | The first Guard Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Guard Skill | 9 | 9 | 6 | 214 | Emerl's Guard Skill awakenend. He goes into an optimal stance that maximizes his defensive capabilities. |
Healing SkillName | Power | Speed | Stars | Number | Info |
Sonic Heal | 1 | 2 | 1 | 005 | Sonic's heal skill. Heals damage with supersonic speed. |
Tails Heal | 1 | 5 | 2 | 026 | Tails' heal skill. Heals damage with a healing machine. |
Knuckles Heal | 5 | 4 | 4 | 047 | Knuckles' heal skill. Uses earth elementals to heal damage. |
Shadow Heal | 1 | 3 | 2 | 068 | Shadow's heal skill. Powered by Chaos Control. |
Rouge Heal | 1 | 1 | 1 | 089 | Rouge's heal skill. Part of Rouge's special training. |
Amy Heal | 1 | 6 | 1 | 110 | Amy's heal skill. By thinking about Sonic, Amy can regain health. |
Cream Heal | 5 | 7 | 5 | 131 | Cream's heal skill. Heals damage through pureness of heart. |
Recovery Mode | 1 | 9 | 5 | 152 | E-102's heal skill. Initiates recovery mode to heal damage. |
Chaos Heal | 1 | 8 | 4 | 173 | Chaos' heal skill. Uses water elementals to heal damage. |
Heal Skill | 1 | 1 | 0 | 194 | The first Heal Skill that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Heal Skill | 9 | 9 | 6 | 215 | Emerl's Heal Skill awakenend. Focusing on the power of his Emeralds, he can quickly increase his health and Ichikoro. |
First AttackName | Power | Speed | Stars | Number | Info |
Sonic Punch | 2 | 3 | 3 | 006 | Sonic's first attack. He attacks with a Straight Punch. |
IQ200 Attack | 2 | 2 | 2 | 027 | Tails' first attack. He attacks with at Straight Punch. |
Knuckles Straight | 2 | 2 | 2 | 048 | Knuckles' first attack. He attacks with a Straight Punch. |
Shadow Chop | 3 | 3 | 4 | 069 | Shadow's first attack. He attacks with a powerful Chop. |
Rouge Kick | 2 | 3 | 3 | 090 | Rouge's first attack. She learned the High Kick during her special training. |
Girl Jab | 2 | 5 | 3 | 111 | Amy's first attack. She learned the Straight Punch from a kickboxing exercise class she took while on a diet plan. |
Chao Arch | 2 | 3 | 2 | 132 | Cream's first attack. Cheese flies and attacks anyone near Cream. |
Solid Knuckle | 5 | 1 | 2 | 153 | E-102's first attack. It produces a Solid Knuckle that punches repeatedly. |
Stretch Chaos | 4 | 1 | 1 | 174 | Chaos' first attack. It attacks by using the power of water spirits. |
First Attack | 1 | 1 | 0 | 195 | The first First Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate First Attack | 9 | 9 | 6 | 216 | Emerl's First Attack awakenend. An explosive punch, caused by creating friction with the hydrogen in the air. |
Second AttackName | Power | Speed | Stars | Number | Info |
Sonic Kick | 2 | 3 | 3 | 007 | Sonic's second attack. He attacks with a Kick. |
IQ300 Attack | 2 | 2 | 2 | 028 | Tails' second attack. He attacks with his two tails. |
Knuckles Chop | 2 | 2 | 2 | 049 | Knuckles' second attack. He attacks with a downward repeated Punch. |
Shadow Kick | 3 | 3 | 4 | 070 | Shadow's second attack. He attacks with a High Spin Kick. |
Rouge Side Kick | 2 | 3 | 3 | 091 | Rouge's second attack. She learned the Side Kick during her special training. |
Girl Straight | 2 | 5 | 3 | 112 | Amy's second attack. She learned the Straight Punch from a kickboxing exercise class she took while on a diet plan. |
Chao Winder | 2 | 3 | 2 | 133 | Cream's second attack. Cheese flies and attacks anyone around Cream. |
Electric Stab | 5 | 1 | 2 | 154 | E-102's second attack. It produces a Paralyze Dagger from its chest that slashes opponents. |
Elastic Chaos | 4 | 1 | 1 | 175 | Chaos' second attack. It attacks by using the power of water spirits. |
Second Attack | 1 | 1 | 0 | 196 | The first Second Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Second Attack | 9 | 9 | 6 | 217 | Emerl's Second Attack awakenend. He snaps out a sharp, high kick so powerful that it leaves a flash after effect behind it. |
Third AttackName | Power | Speed | Stars | Number | Info |
Top Kick | 2 | 3 | 3 | 008 | Sonic's third attack. He attacks with a High Kick. |
IQ400 Attack | 2 | 2 | 2 | 029 | Tails' third attack. He attacks with a powerful Straight Punch. |
Knuckles Upper | 2 | 2 | 2 | 050 | Knuckles' third attack. He attacks with an Upper Cut. |
Shadow Back Kick | 3 | 3 | 4 | 071 | Shadow's third attack. He attacks with a Reverse Spin Kick. |
Rouge Sobat | 2 | 3 | 3 | 092 | Rouge's third attack. She learned the Rolling Sobat during her special training. |
Girl Upper | 2 | 5 | 3 | 113 | Amy's third attack. She learned the Upper Cut Punch from a kickboxing exercise class she took while on a diet plan. |
Chao Salom | 2 | 3 | 2 | 134 | Cream's third attack. Cheese flies and attacks anyone around Cream. |
Paralyze Cut | 5 | 1 | 2 | 155 | E-102's third attack. It puts Paralyze Dagger into Discharge mode, electrifying opponents. |
Flexible Chaos | 4 | 1 | 1 | 176 | Chaos' third attack. It attacks by using the power of water spirits. |
Third Attack | 1 | 1 | 0 | 197 | The first Third Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Third Attack | 9 | 9 | 6 | 218 | Emerl's Third Attack awakenend. Powerful kick that destroys the ground underneath as he kicks up rocks. |
Heavy AttackName | Power | Speed | Stars | Number | Info |
Sonic Flare | 4 | 4 | 3 | 009 | Sonic's heavy attack. He performs a Downward Kick using break dance moves, which knocks opponents away. |
Magic Hook | 4 | 3 | 4 | 030 | Tails' heavy attack. He punches with his new invention, the Magic Hand. |
Megaton Hook | 4 | 3 | 3 | 051 | Knuckles' heavy attack. He attacks opponents with a Hook Punch with so much momentum that he almost spins. |
Chaos Nightmare | 5 | 4 | 4 | 072 | Shadow's heavy attack. Using Chaos Control, he grinds his fists to distort space, to attack and knock opponents away. |
Charlie Kick | 4 | 4 | 3 | 093 | Rouge's heavy attack. Her powerful Spin Kick knocks opponents away. She learned this during her special training. |
Girl Crush | 4 | 6 | 4 | 114 | Amy's heavy attack. She likes to use her Hammer Attack to protect Sonic. It knocks opponents away with its wide arc swing. |
Chao Tornado | 4 | 4 | 3 | 135 | Cream's heavy attack. Cheese flies and attacks, using its centrifugal force to knock opponents away. |
Electric Shock | 5 | 2 | 4 | 156 | E-102's heavy attack. It activates Discharge mode on both arm parts. |
Chaos Double Stab | 5 | 2 | 5 | 177 | Chaos' heavy attack. Uses water elementals to attack opponents with a morphed hand. |
Heavy Attack | 1 | 1 | 0 | 198 | The first Heavy Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Heavy Attack | 9 | 9 | 6 | 219 | Emerl's Heavy Attack awakenend. Using the mysterious energy waves surrounding his legs, he attacks. |
Upper AttackName | Power | Speed | Stars | Number | Info |
Sonic Up Draft | 3 | 4 | 3 | 010 | Sonic's upper attack. He kicks opponents into the air with a Somersault Kick. |
Magic Upper | 3 | 2 | 3 | 031 | Tails' upper attack. He hits opponents into the air with his invention, the Magic Hand. |
Enrage | 3 | 2 | 3 | 052 | Knuckles' upper attack. He swings his fists upwards to Punch his opponent into the air. |
Chaos Upper | 4 | 1 | 2 | 073 | Shadow's upper attack. Using Chaos Control, he grinds his fist to distort space to attack and knock opponents into the air. |
Secret Kick | 3 | 3 | 4 | 094 | Rouge's upper attack. Her Back Thrust Kick knocks opponents high into the air. She learned this during her special training. |
Girl Swing | 3 | 2 | 4 | 115 | Amy's upper attack. She can hit her opponent into the air with her Love Hammer, essentially a Hammer Attack with a golf swing motion. |
Chao Upper | 3 | 3 | 3 | 136 | Cream's upper attack. Cheese flies and attacks with a Jump Attack, which knocks opponents into the air. |
Upper Electric Shock | 6 | 2 | 5 | 157 | E-102's upper attack. It activates Discharge mode on both arm parts. |
Upper Chaos | 3 | 2 | 3 | 178 | Chaos' upper attack. It attacks by using the power of water spirits. |
Upper Attack | 1 | 1 | 0 | 199 | The first Upper Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Upper Attack | 9 | 9 | 6 | 220 | Emerl's Upper Attack awakenend. He produces a somersault kick. Its enormous power creates tornados in its wake. |
Dash AttackName | Power | Speed | Stars | Number | Info |
Windmill | 2 | 3 | 3 | 011 | Sonic's dash attack. He performs a Spin Kick using break dance moves. |
Tails Cyclone | 3 | 2 | 4 | 032 | Tails' dash attack. His Tail Attack knocks opponents into the air. |
Double Punch | 2 | 2 | 2 | 053 | Knuckles' dash attack. He attacks with a two handed Straight Punch. |
Shadow Slider | 3 | 3 | 4 | 074 | Shadow's dash attack. He uses the fir from his Air Shoes to attack opponents. |
Secret Spear | 2 | 3 | 5 | 095 | Rouge's dash attack. Her Tail Spin Kick can pierce through opponents. She learned this during her special training. |
Girl Bomber | 2 | 5 | 3 | 116 | Amy's dash attack. She likes to use her Hip Attack to protect Sonic. |
Chao Dash | 2 | 3 | 2 | 137 | Cream's dash attack. Cheese flies and attacks anyone around Cream. |
Buster Drill | 5 | 1 | 2 | 158 | E-102's dash attack. A sharp drill emerges from E-102's chest, allowing it to perform a piercing Buster Drill. |
Chaos Dolphin | 3 | 2 | 5 | 179 | Chaos' dash attack. It attacks by using the power of water spirits. |
Dash Attack | 1 | 1 | 0 | 200 | The first Dash Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Dash Attack | 9 | 9 | 6 | 221 | Emerl's Dash Attack awakenend. He produces a series of rolling kicks that trap everything in its vicinity. |
Air AttackName | Power | Speed | Stars | Number | Info |
Sonic Rocket | 2 | 3 | 2 | 012 | Sonic's air attack. He attacks with a Powerful Kick in mid air. |
Typhoon | 2 | 2 | 4 | 033 | Tails' air attack. He performs a Spinning Attack in mid air. |
Knuckles Air Hook | 3 | 2 | 2 | 054 | Knuckles' air attack. He Punches in mid air. |
Shadow Rocket | 2 | 3 | 3 | 075 | Shadow's air attack. He performs a Downwards Kick in midair. He gains momentum by rolling in the air. |
Agent Eagle | 2 | 3 | 3 | 096 | Rouge's air attack. She quickly descends from mid air, and attacks her opponent with a Kick, and flies up into the air again. |
Air Girl Crush | 2 | 4 | 2 | 117 | Amy's air attack. She performs a Hammer Attack in mid air. |
Chao Circle | 5 | 3 | 2 | 138 | Cream's air attack. Cheese flies and attacks anyone around Cream. |
Air Electric Shock | 4 | 2 | 2 | 159 | E-102's air attack. E-102 activates its Discharge mode and attacks opponents on the ground from mid air with an electric shock. |
Chaos Rocket | 3 | 2 | 1 | 180 | Chaos' air attack. It attacks by using the power of water spirits. |
Air Attack | 1 | 1 | 0 | 201 | The first Air Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Air Attack | 9 | 9 | 6 | 222 | Emerl's Air Attack awakenend. An explosive kick, caused by creating friction with the hydrogen in the air. |
Aim AttackName | Power | Speed | Stars | Number | Info |
Sonic Eagle | 5 | 5 | 3 | 013 | Sonic's pursuit attack. He takes opponents down with an Axe kick. |
Tails Dunk | 4 | 5 | 3 | 034 | Tails' pursuit attack. He takes down opponents by swinging down his two tails. |
Meteor Punch | 6 | 5 | 3 | 055 | Knuckles' pursuit attack. He takes down his opponents using both of his fists. |
Shadow Eagle | 7 | 6 | 3 | 076 | Shadow's pursuit attack. He takes down opponents with a downwards Spin Kick. |
Homing Cutter | 4 | 5 | 3 | 097 | Rouge's pursuit attack. She takes down opponents with her Axe Kick. She learned this during her special training. |
Girl Dunk | 6 | 5 | 3 | 118 | Amy's pursuit attack. She hits opponents with her Love Hammer. She enjoys using this move to protect Sonic. |
Chao Dunk | 4 | 5 | 3 | 139 | Cream's pursuit attack. Cheese flies around and attacks anyone around Cream. |
Air Knuckle | 5 | 5 | 3 | 160 | E-102's pursuit attack. It swings its Solid Knuckle to attack opponents. |
Chaos Impact | 6 | 5 | 3 | 181 | Chaos' pursuit attack. It attacks by using the power of water spirits. |
Aim Attack | 1 | 1 | 0 | 202 | The first Pursuit Attack that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Aim Attack | 9 | 9 | 6 | 223 | Emerl's Pursuit Attack awakenend. He produces a series of axe kicks that can bring down even the strongest of foes. |
Ground ShotName | Power | Speed | Stars | Number | Info |
Sonic Wave | 5 | 5 | 5 | 014 | Sonic's ground shot. He attacks with a shock wave created by his High Speed Spin. |
Energy Ball | 3 | 4 | 6 | 035 | Tails' ground shot. He shoots with his invention, the Energy Ball. |
Rock Free Fall | 6 | 3 | 3 | 056 | Knuckles' ground shot. He picks up a rock by his feet and hurls it. |
Chaos Magic | 5 | 5 | 1 | 077 | Shadow's ground shot. He hits his opponents with distorted space created with Chaos Control. |
Beauty Shock | 4 | 4 | 3 | 098 | Rouge's ground shot. She uses her voice to create an ultrasonic wave to attack her opponents. She learned this during her special training. |
Pink Typhoon | 4 | 5 | 6 | 119 | Amy's ground shot. She focuses her passion for Sonic in her Love Hammer swing, generating a powerful shockwave. |
Chao Cannon | 4 | 5 | 4 | 140 | Cream's ground shot. Cheese flies at full speed to body slam opponents. |
Devastator | 8 | 2 | 6 | 161 | E-102's ground shot. Its laser gun charges energy if the R button is pressed. |
Chaos Shot | 5 | 3 | 5 | 182 | Chaos's ground shot. It attacks by using the power of water spirits. |
Ground Shot | 1 | 1 | 0 | 203 | The first Ground Shot that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Ground Shot | 9 | 9 | 6 | 224 | Emerl's Ground Shot awakened. He creates numerous shock waves by going into an ultra fast spin to attack opponents. |
Air ShotName | Power | Speed | Stars | Number | Info |
Sonic Storm | 5 | 5 | 5 | 015 | Sonic's air shot. He attacks with a shock wave created by his High Speed Spin. |
Air Energy Ball | 3 | 4 | 6 | 036 | Tails' air shot. He shoots with his invention, the Energy Ball |
Meteor Crush | 6 | 3 | 6 | 057 | Knuckles' air shot. He makes rocks fall from the sky using the supernatural power of the earth. |
Air Chaos Magic | 5 | 5 | 1 | 078 | Shadow's air shot. He hits his opponents with distorted space created with Chaos Control. |
Air Beauty Shock | 4 | 4 | 3 | 099 | Rouge's air shot. She uses her voice to create an ultrasonic wave to attack her opponents. She learned this during her special training. |
Air Pink Typhoon | 4 | 5 | 6 | 120 | Amy's air shot. She focuses her passion for Sonic in her Love Hammer swing, generating a powerful shockwave. |
Air Chao Cannon | 4 | 5 | 4 | 141 | Cream's air shot. Cheese flies at full speed to body slam opponents. |
Air Devastator | 8 | 2 | 6 | 162 | E-102's air shot. Its laser gun charges energy if the R button is pressed. |
Air Chaos Shot | 5 | 3 | 5 | 183 | Chaos's air shot. It attacks by using the power of water spirits. It attacks by detaching and shooting a part of its arm. |
Air Shot | 1 | 1 | 0 | 204 | The first Air Shot that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Air Shot | 9 | 9 | 6 | 225 | Emerl's Air Shot awakened. He creates numerous shock waves by going into an ultra fast spin to attack opponents. |
??? | 9 | 9 | 6 | 253 | Emerl's Knockout Technique awakened. He makes rocks fall from the sky using the supernatural powers of the earth. |
Ground PowerName | Power | Speed | Stars | Number | Info |
Sonic Drive | 6 | 5 | 4 | 016 | Sonic's ground power. He tosses a RIng, and Spin Attacks towards the Ring. |
Flick | 2 | 2 | 2 | 037 | Tails' ground attack. He attacks with his invention, the Big Hand. |
Deep Impact | 7 | 1 | 1 | 058 | Knuckles' ground power. His Vigorous Straight Punch causes explosions from its enormous power. |
Chaos Burst | 3 | 7 | 3 | 079 | Shadow's ground power. If the R button is pressed, he hides in distorted space. |
Silent Size | 3 | 6 | 3 | 100 | Rouge's ground power. She performs a Powerful High Kick that can split an opponent in half. |
Girl Tornado | 4 | 4 | 2 | 121 | Amy's ground power. She can trap opponents in a dizzying swirl created by spinning her hammer. |
Chao Rush | 4 | 3 | 4 | 142 | Cream's ground power. Uses a spinning motion to cause a violent tornado. |
Meltdown | 8 | 1 | 1 | 163 | E-102's ground power. It creates a reactor meltdown that causes a massive explosion. |
Chaos Crush | 4 | 2 | 3 | 184 | Chaos's ground power. It attacks by using the power of water spirits. It attacks opponents by using the full power of its arm. |
Ground Power | 1 | 1 | 0 | 205 | The first Ground Power that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Ground Power | 9 | 9 | 6 | 226 | Emerl's Ground Power awakened. He goes into an ultra fast spin attack of lightning speed. |
Sonic Combo | 9 | 9 | 6 | 238 | Emerl's Knockout Technique awakened. This combo attack was derived from Sonic's techniques. |
Tails Combo | 9 | 9 | 6 | 246 | Emerl's Knockout Technique awakened. This combo attack was derived from Tails' techniques. |
Knuckles Combo | 9 | 9 | 6 | 254 | Emerl's Knockout Technique awakened. This combo attack was derived from Knuckles' techniques. |
Shadow Combo | 9 | 9 | 6 | 262 | Emerl's Knockout Technique awakened. This combo attack was derived from Shadow's techniques. |
Rouge Combo | 9 | 9 | 6 | 270 | Emerl's Knockout Technique awakened. This combo attack was derived from Rouge's techniques. |
Amy Combo | 9 | 9 | 6 | 278 | Emerl's Knockout Technique awakened. This combo attack was derived from Amy's techniques. |
Cream Combo | 9 | 9 | 6 | 286 | Emerl's Knockout Technique awakened. This combo attack was derived from Cream's techniques. |
E-102 Combo | 9 | 9 | 6 | 294 | Emerl's Knockout Technique awakened. This combo attack was derived from Gamma's techniques. |
Chaos Combo | 9 | 9 | 6 | 302 | Emerl's Knockout Technique awakened. This combo attack was derived from Chaos' techniques. |
Air PowerName | Power | Speed | Stars | Number | Info |
Sonic Meteor | 4 | 8 | 4 | 017 | Sonic's air power. He Spin Attacks directly downwards. |
Air Flick | 2 | 2 | 2 | 038 | Tails' air power. He attacks with his invention, the Big Hand. |
Major Eruption | 5 | 3 | 3 | 059 | Knuckles' air power. He digs into the ground and leaps out to performa powerful Upper Cut. |
Air Chaos Burst | 3 | 8 | 4 | 080 | Shadow's air power. He attacks his opponents by creating distorted space with Chaos Control. |
Spiral Dive | 3 | 4 | 2 | 101 | Rouge's air power. She performs a sudden straight descent with a Tail Spin. |
Air Girl Tornado | 4 | 5 | 2 | 122 | Amy's air power. She can trap opponents in a dizzying swirl created by spinning her hammer. |
Chao Revolution | 4 | 4 | 5 | 143 | Cream's air power. She generates a twister by spinning, to trap her opponents. |
Air Meltdown | 8 | 1 | 1 | 164 | E-102's air power. It creates a reactor meltdown that causes a massive explosion. |
Air Chaos Crush | 4 | 3 | 5 | 185 | Chaos' air power. It attacks by using the power of water spirits. It attacks opponents by using the full power of its arm. |
Air Power | 1 | 1 | 0 | 206 | The first Air Power that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Air Power | 9 | 9 | 6 | 227 | Emerl's Air Power awakened. He pounces on opponents with an ultra fast spinning attack, followed by a backspin pursuit attack. |
??? | 9 | 9 | 6 | 237 | Emerl's Knockout Technique awakened. His hi-speed spinning attack automatically tracks opponents, so none can escape. |
??? | 9 | 9 | 6 | 245 | Emerl's Knockout Technique awakened. He produces a series of spinning attacks in midair to nail airborne opponents. |
??? | 9 | 9 | 6 | 261 | Emerl's Knockout Technique awakened. Uses Chaos Control to triplicate himself and trap opponents into distorted space momentarily. |
??? | 9 | 9 | 6 | 269 | Emerl's Knockout Technique awakened. Hovers in the air with a rolling flat-spin to attack opponents. |
??? | 9 | 9 | 6 | 285 | Emerl's Knockout Technique awakened. Two tornados knock opponents into the air. Those stuck in a tornado receive immense damage. |
??? | 9 | 9 | 6 | 293 | Emerl's Knockout Technique awakened. He falls as he detonates his body. Opponents nearby receive tremendous damage. |
Ground TrapName | Power | Speed | Stars | Number | Info |
Sonic Cracker | 4 | 2 | 3 | 018 | Sonic's ground trap. He sets landmines that explode when touched. |
Chu2 Bomb | 2 | 2 | 5 | 039 | Tails' ground trap. He activates his invention, the Chu2 Bomb. |
Mole Bomb | 4 | 2 | 4 | 060 | Knuckles' ground trap. He sets landmines beneath the ground. |
Roaming Chaos | 3 | 2 | 5 | 081 | Shadow's ground trap. He creates a spot of distorted space. |
Bat Cracker | 3 | 2 | 4 | 102 | Rouge's ground trap. Sets bat-shaped mines guided by simple AI to hover over enemies' heads. |
Gift | 5 | 2 | 3 | 123 | Amy's ground trap. She wraps her bombs with tender care. Wrapped bombs explode when touched. |
Cream Cracker | 4 | 2 | 3 | 144 | Cream's ground trap. The Omochao hides until an opponent passes by, and emits a brigh flash of light to surprise them. |
Blinker | 5 | 2 | 4 | 165 | E-102's ground trap. From its arms, it fires very high intensity light "bullets." |
Chaos Splash | 2 | 2 | 5 | 186 | Chaos's ground trap. It attacks by using the power of water spirits. Ground traps shoot water when touched. |
Ground Trap | 1 | 1 | 0 | 207 | The first Ground Trap that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Ground Trap | 9 | 9 | 6 | 228 | Emerl's Ground Trap awakened. He sets numerous mine traps beneath his opponent's feet. |
??? | 9 | 9 | 6 | 277 | Emerl's Knockout Technique awakened. A lethal emotional hail of bombs that knocks opponents into the air if they make contact. |
??? | 9 | 9 | 6 | 301 | Emerl's Knockout Technique awakened. Attacks by conjuring water spirits that attack when touched. |
Air TrapName | Power | Speed | Stars | Number | Info |
Sonic Air Cracker | 4 | 2 | 3 | 019 | Sonic's air trap. He sets landmines that explode when touched. |
Air Chu2 Bomb | 2 | 2 | 5 | 040 | Tails' air trap. He activates his invention, the Chu2 Bomb. |
Air Mole Bomb | 4 | 2 | 4 | 061 | Knuckles' air trap. He sets landmines beneath the ground. |
Air Roaming Chaos | 3 | 2 | 5 | 082 | Shadow's air trap. He creates a spot of distorted space. |
Air Bat Cracker | 3 | 2 | 4 | 103 | Rouge's air trap. Sets bat-shaped mines guided by simple AI to hover over enemies' heads. |
Air Gift | 5 | 2 | 3 | 124 | Amy's air trap. She wraps her bombs with tender care. Wrapped bombs explode when touched. |
Chao Air Cracker | 4 | 2 | 3 | 145 | Cream's air trap. She releases the Omochao, who emits a bright flash of light to surprise the opponent. |
Air Blinker | 5 | 2 | 4 | 166 | E-102's air trap. From its arms, it fires very high intensity light "bullets." |
Air Chaos Splash | 2 | 2 | 5 | 187 | Chaos's air trap. The traps shoot water when touched. |
Air Trap | 1 | 1 | 0 | 208 | The first Air Trap that Emerl captured from Sonic. The capture was incomplete, and the skill isn't enabled. |
Ultimate Air Trap | 9 | 9 | 6 | 229 | Emerl's Air Trap awakened. He sets numerous mine traps beneath his opponent's feet. |
Fighting PoseInfo: [insert name]'s fighting pose.
Name | Power | Speed | Stars | Number |
Sonic Style | 1 | 1 | 3 | 020 |
Tails Style | 1 | 1 | 3 | 041 |
Knuckles Style | 1 | 1 | 3 | 062 |
Shadow Style | 1 | 1 | 3 | 083 |
Rouge Style | 1 | 1 | 3 | 104 |
Amy Style | 1 | 1 | 3 | 125 |
Cream Style | 1 | 1 | 3 | 146 |
E-102 Style | 8 | 1 | 5 | 167 |
Chaos Style | 1 | 1 | 3 | 188 |
Fight Pose | 1 | 1 | 0 | 209 |
Ultimate Fight Pose | 9 | 9 | 6 | 230 |
Attack SupportInfo: A special skill that reinforces attack capabilities. Increases attack power.
Name | Power | Speed | Stars | Number |
Attack Support 6 | 6 | 1 | 3 | 231 |
Attack Support 2 | 2 | 1 | 1 | 239 |
Attack Support 8 | 8 | 1 | 5 | 247 |
Attack Support 3 | 3 | 1 | 2 | 255 |
Attack Support 1 | 1 | 1 | 1 | 263 |
Attack Support 5 | 5 | 1 | 3 | 271 |
Attack Support 4 | 4 | 1 | 2 | 279 |
Attack Support 9 | 9 | 1 | 6 | 287 |
Attack Support 7 | 7 | 1 | 4 | 295 |
Attack Support 0 | 1 | 1 | 0 | 303 |
Strength SupportInfo: A special skill that reinforces internal defenses. Increases defensive power.
Name | Power | Speed | Stars | Number |
Strength Support 8 | 1 | 8 | 5 | 232 |
Strength Support 5 | 1 | 5 | 3 | 240 |
Strength Support 3 | 1 | 3 | 2 | 248 |
Strength Support 9 | 1 | 9 | 6 | 256 |
Strength Support 7 | 1 | 7 | 4 | 264 |
Strength Support 6 | 1 | 6 | 3 | 272 |
Strength Support 4 | 1 | 4 | 2 | 280 |
Strength Support 2 | 1 | 2 | 1 | 288 |
Strength Support 1 | 1 | 1 | 1 | 296 |
Strength Support 0 | 1 | 1 | 0 | 304 |
Other SupportName | Power | Speed | Stars | Number | Info |
Acceleration Up Level 2 | 1 | 9 | 5 | 233 | A special skill that reinforces movement capabilities. Improves acceleration. |
Low Gravity Level 1 | 1 | 5 | 3 | 241 | A special skill that reinforces movement capabilities. Reduces the effects of gravity. |
Trounce Support | 9 | 1 | 6 | 249 | A special skill that reinforces movement capabilities. Increases rate of One-shot Gauge refill. |
Speed Up Level 2 | 1 | 9 | 4 | 257 | A special skill that reinforces movement capabilities. Increases movement speed. |
Low Gravity Level 2 | 1 | 9 | 5 | 265 | A special skill that reinforces movement capabilities. Reduces the effects of gravity. |
Speed Up Level 1 | 1 | 5 | 2 | 273 | A special skill that reinforces movement capabilities. Increases movement speed. |
Acceleration Up Level 1 | 1 | 5 | 3 | 281 | A special skill that reinforces movement capabilities. Improves acceleration. |
High Gravity Level 1 | 1 | 5 | 1 | 289 | A special skill that reinforces movement capabilities. Increases the effects of gravity. |
High Gravity Level 2 | 1 | 9 | 2 | 297 | A special skill that reinforces movement capabilities. Increases the effects of gravity. |
No Support | 1 | 1 | 0 | 305 | A special skill that reinforces movement capabilities. Currently not activated. |
Color 1Info: Color data. Used to change body color. [Note: Changes Emerl's horn color]
Name | Power | Speed | Stars | Number |
Sonic Color 1 | 1 | 1 | 1 | 234 |
Tails Color 1 | 1 | 1 | 1 | 242 |
Knuckles Color 1 | 1 | 1 | 1 | 250 |
Shadow Color 1 | 1 | 1 | 1 | 258 |
Rouge Color 1 | 1 | 1 | 1 | 266 |
Amy Color 1 | 1 | 1 | 1 | 274 |
Cream Color 1 | 1 | 1 | 1 | 282 |
E-102 Color 1 | 1 | 1 | 1 | 290 |
Chaos Color 1 | 1 | 1 | 1 | 298 |
Emerl Color 1 | 1 | 1 | 0 | 306 |
Color 2Info: Color data. Used to change body color. [Note: Changes Emerl's body color]
Name | Power | Speed | Stars | Number |
Sonic Color 2 | 1 | 1 | 1 | 235 |
Tails Color 2 | 1 | 1 | 1 | 243 |
Knuckles Color 2 | 1 | 1 | 1 | 251 |
Shadow Color 2 | 1 | 1 | 1 | 259 |
Rouge Color 2 | 1 | 1 | 1 | 267 |
Amy Color 2 | 1 | 1 | 1 | 275 |
Cream Color 2 | 1 | 1 | 1 | 283 |
E-102 Color 2 | 1 | 1 | 1 | 291 |
Chaos Color 2 | 1 | 1 | 1 | 299 |
Emerl Color 2 | 1 | 1 | 0 | 307 |
Color 3Info: Color data. Used to change body color. [Note: Changes Emerl's connectors color]
Name | Power | Speed | Stars | Number |
Sonic Color 3 | 1 | 1 | 1 | 236 |
Tails Color 3 | 1 | 1 | 1 | 244 |
Knuckles Color 3 | 1 | 1 | 1 | 252 |
Shadow Color 3 | 1 | 1 | 1 | 260 |
Rouge Color 3 | 1 | 1 | 1 | 268 |
Amy Color 3 | 1 | 1 | 1 | 276 |
Cream Color 3 | 1 | 1 | 1 | 284 |
E-102 Color 3 | 1 | 1 | 1 | 292 |
Chaos Color 3 | 1 | 1 | 1 | 300 |
Emerl Color 3 | 1 | 1 | 0 | 308 |
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