Sonic The Hedgehog 1
 

Sonic HQ / Gaming Info / The Games List / Sonic the Hedgehog - Sega Genesis / Mega Drive

[an error occurred while processing this directive] Sonic 1

  • Title: Sonic The Hedgehog
  • US Release Date: June 23, 1991
  • Japanese Release Date: July 26, 1991
  • European Release Date: June, 1991
  • System Console: Sega Genesis/Megadrive
  • Genre: 2D Platformer
  • Cart Size: 16 bits
  • First Appearances: Sonic The Hedgehog, Doctor Robotnik, Badniks, Scrap Brain


  • Other Sonic 1 Sections
     

    The Code Bank / Game Genie Codes / Comic Adaptions
    Guide And Walkthrough / Special Features And Innovations / The Hedgehog That Never Was
    Basic Gameplay - Moves And Items / Badnik Profiles
    Sonic HQ: Music - Sonic 1
     
     


  • Story And Intro

    The very first Sonic game on Genesis, released on June 23, 1991, This game began the Sonic legend and put Sega on the map! Sonic 1 had 7 levels consisting of the Green Hill, Marble, Sring Yard, Labyrinth, Starlight, Scrap Brain, and Final Zone. It also introduced the 360 degree rotating special stage to access the Chaos Emeralds.


  • [an error occurred while processing this directive]


    Green Hill Zone

    Meet Sonic The Hedgehog as he strives to free the planet of Mobius from the tyranical reign of Doctor Ivo Robotnik! As Dr. Robotnik makes his first move against planet Mobius, unleashing his technology on innocent animals and turning them into evil robots a new hero steps up into the spotlight - a blue super quick hedgehog named Sonic - And a legend is born! Only this super-cool hedgehog can save his friends and Mobius, then show Robotnik who's boss. Spin through space, loop 'til you're dizzy, and save the animals to become the super hero.

  • Zone Menu

    Listed below is the zone menu for Sonic The Hedgehog 1. Click on the name of the corresponding zone to be taken to the respective area of our thorough walkthroughs page for any information that we have on it, from stats, to bosses, to descriptions.

  • Green Hill Zone
  • Marble Zone
  • Spring Yard Zone (Original Name - Sparkling Zone)
  • Labyrinth Zone
  • Star Light Zone
  • Scrap Brain Zone (Original Name - Clock Work Zone)
  • Final Zone
  • Special Zone (Rotating Emerald Maze)
  • [an error occurred while processing this directive] [an error occurred while processing this directive] [an error occurred while processing this directive] [an error occurred while processing this directive] [an error occurred while processing this directive] [an error occurred while processing this directive] [an error occurred while processing this directive] [an error occurred while processing this directive] [an error occurred while processing this directive] [an error occurred while processing this directive] [an error occurred while processing this directive] [an error occurred while processing this directive] [an error occurred while processing this directive] [an error occurred while processing this directive] [an error occurred while processing this directive]

  • The Code Bank

  • Various codes, cheats, tricks and loopholes to get the most out of your game! But remeber - cheating spoils half the fun! ^_^
    [an error occurred while processing this directive]
  • Level Select And Sound Test:
  • At the title screen, press: Up, Down, Left, Right. You should hear a ring chime if you've done it correctly. Now hold down A and press START.
  • Construction/Debug Mode
  • At the title screen, press: Up, C, Down, C, Left, C, Right. You should hear a ring chime if you've done it correctly. Reset the system. Input the level-select code. Hold down A and choose your Zone. Continue to hold A until Sonic appears on-screen. The following buttons have the following effects:
    A = Changes highlighted item.
    B = Toggles between items and Sonic.
    C = Places highlighted item.
  • Nighttime Play
  • Enter the Level Select code, then press C + Start to choose your starting level.
  • Special Controls - Escape, Slow Motion, Frame Advance
  • At the title screen, press: C, C, Up, Down, Left, Right. You should hear a ring chime if you've done it correctly. Now press START. Pause the game, and press A to reset the system, B to advance several frames ahead in time (repeatedly for slow-motion), and C for frame-by-frame movement.
  • Chaos Emeralds - The Easy Way
  • This cheat allows you to start at the First Level with all the Emeralds, and with lots of Continues. Use the Level Select code (see above) to get to the Special Zone. When you get the Emerald, and have entered into the First Zone, press Reset. Use the Level Select code to get to the Special Zone again. When you get the next Emerald, and have entered the First Zone, press Reset again. When you have all the Emeralds, continue on with the first level. You get to keep the Emeralds and the Continues accumulated so far.
  • The Special Zone Secret
  • While using the debug mode, enter any special stage. Turn into any object and travel outside the special stage area. There you should fall into a secret special stage filled with one-ups and chaos emeralds.
  • The Marble Zone Shortcut
  • In Marble Zone act 3 you will find three chandeliers with spikes in them. Go to the far wall (on the right) and jump to the right to find some goodies. Now jump through the wall on the right again, but be careful of the other chandelier.
  • The Scrap Brain Teleport
  • On the last level (Scrap Brain), find the ledges that move right then left. Go to the left side of the wall and wait for the platform to move. As soon as it starts to move left, duck. You'll go through the wall. While here, press Left to teleport right and Right to teleport to the left to save needed time on the zone.

  • Game Genie Codes

  • The next level of cheats - These are for those of you with a Game Genie and wish to basically mutate your gameplay! ^_^

    ATBT-AA32: Master Code
    SGRA-BAX0 = Expert Mode - your ring counter only counts
    ring monitors, not normal rings (Contributed by DarkWolf)
    HCRA-BAX0 = Each ring worth appox. 2000 rings (Contributed by DarkWolf)
    EJ3A-AA4G = Weird Stage Select (Contributed by DarkWolf)
    AY3T-AACL: Begin with 5 Lives
    GJ6A-CA7A: Infinte Lives, Player 1
    JXGA-CA7G: Infinte Lives, Player 2
    AJ3A-AA4G: Level Select
    AY3T-BA4R: Start with 5 Chaos Emeralds
    SCRA-BAXO: Each Ring counts as 8, Player 1
    SATA-DAVW: Each Ring counts as 8, Player 2
    AEOT-CABE: Once Sonic Is Invincible, He'll Stay That Way
    BDLT-AAGL: Super Jump
    KDLT-AAGL: Low Jump
    EBVT-CAE2 or DDLT-AAGL: High Jump
    AE0T-CABY: Keep The Super Shoes

    [an error occurred while processing this directive]
  • The Comics Adaptions

  • This area will list the various comic adaptions produced by either Archie or Fleetway comics in conjuction with its corresponding game.
    [an error occurred while processing this directive]
  • Sega And Egmont Fleetway

  • Ever hear of the magazine Disney Adventures? If so then you may be in for a quaint little surprise....Before there was Archie and Egmont Fleetway, or any of the cartoons, produced was the first TRUE Sonic comic, a 15 page promo for Sonic The Hedgehog 1. Sega Of America was planning to leave its mark on the videogaming world. However, there was only one problem - They needed a mascot. Nintendo had Mario , Atari had Pac Man, so what did Service Games use? Thier answer was a little red, white, and blue Hedgehog named Sonic and his adversary and mortal nemesis - The evil Doctor Robotnik, aka Doctor Eggman! Written And Drawn By Francis Mao, most noteably this is the story that set the basis for the entire Fleetway Sonic Universe and introduced the "Kintobor" concept used in both Archie AND Fleetway....

    If you want to read the actual comic, we have it archived online. Click the comic cover to read it.