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Sonic HQ / Gaming Info / The Games List /
Knuckles Chaotix - Sega 32X, Super 32X
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Title: Sonic The Hedgehog
US Release Date: June 23, 1991
Japan: ???
Europe: ???
System Console: Sega Genesis/Megadrive
Genre: 2D Platformer
Cart Size: 4 megabits
First Appearances: Sonic The Hedgehog, Doctor Robotnik, Badniks, Scrap Brain
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As Carnival Island, a high-tech amusement resort on Floating Island, prepares for its grand opening, it's Knuckles' job to make sure nothing goes wrong before the big event. Robotnik, however, has designs on the Power Emerald that fuels the entire park with electricity; and he plans to use his latest invention, the Combi Confiner, to keep any annoying heroes out of his way. When Knuckles returns from patrolling the far side of the island, he finds that Robotnik has frozen all of his friends in the Combi Confiner, but by using Ring Power, he can rescue one friend at a time. It's now up to Knuckles and the Chaotix to stop the Eggman before Carnival Island's opening day....Knuckles chaotix re-introduces Mighty The Armadillo from Sonic Arcade, Espio The Chameleon, Charmy Bee, and Vector The Crocodile! released on the now defunct Sega 32X few, if any have ever played this game. But there's a rumor that it may be released on the upcoming Sonic Jam 2....
Isolated Island Zone
Botanic Base Zone
Speed Slider Zone
Amazing Arena Zone
Marina Madness Zone
Techno Tower Zone
Knux and the gang received a very cold welcome, complete with harsh critical thrashing and dismal sales to go along with the later failure of the 32X. But the fact is that Chaotix could have been a good game, had more time been devoted to ironing out the kinks...and maybe designing levels that challenged the player to find creative new ways to use the moves arsenal, rather than just a lot of high-speed loops with an occasional jump to avoid a Badnik.
On the surface, Chaotix plays like any other Sonic game. Run left to right, spin, and collect Rings. The primary difference is that you're connected to your partner by a band of Ring energy...imagine Sonic and Tails connected by an elastic band and you have the general idea. This opens the door for countless acrobatic moves, with alot of whipping about and tossing your partner around like a hyperkinetic rubber ball.
Like Sonic 1 and Sonic CD, Special Stages opened up in the form of giant Rings at the end of each Act you completed with atleast 50 Rings (barring boss acts, of course). At any point in the Zone that you had more than 20 Rings, similar giant Rings would appear hidden around the the level, that warped you to the "falling" Bonus Stage.
Each character has a different attribute: Knuckles is the all-round equal, with his standard glide and wall-climb; Mighty is the fastest, although his wall-jump maneuver is less useful than others; Espio's slow on acceleration, but a real speed demon when he's going full-pace, and his wall & ceiling walks are the best moves in the game; Vector's the slowest, but his size gives his attacks a wider range...his wall climb is identical to Knuckles'; and Charmy's small size makes it easy to avoid Badnik attacks, and he has unlimited air-time when he flies. Thanks to Sonic fan, Green Gibbon for the new info on this game! Look for a walkthrough to come soon!
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