Sonic HQ | Gaming Info | Game List | Knuckles' Chaotix - Sega 32X / Super 32X

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Quick Info
  • Title: Knuckles' Chaotix (U.S., Europe), Chaotix (Japan)
  • System Console: Sega 32X / Super 32X
  • Developer: Sega of Japan
  • US Release Date: March, 1995
  • Japanese Release Date: April 21, 1995
  • European Release Date: May, 1995
  • Genre: 2D Platformer
  • Characters: Knuckles The Echidna. Espio The Chameleon, Vector The Crocodile, Mighty The Armadillo, Charmy Bee, Heavy, Bomb, Doctor Eggman/Robotnik, Metal Sonic, Mega Metal Sonic / Eggman Hybrid
  • First Appearances: Espio The Chameleon, Vector The Crocodile, Charmy Bee, Heavy, Bomb, Power Boost, Wall Cling, Ceiling Cling, Wall Kick-Off, Buzz Dash, Hover, Bungee Ring Play, First 3D Sonic Playing Field (3D Pipe Special Stage), First Non-Linear Sonic Game, Chaos Rings, Combine Ring (Blue Ring), Change, Swap, Shrink, Grow, Mega Metal Sonic / Eggman Hybrid

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    General Info
    Intro

    Knuckles chaotix re-introduces Mighty The Armadillo from Sonic Arcade, Espio The Chameleon, Charmy Bee, and Vector The Crocodile! released on the now defunct Sega 32X few, if any have ever played this game. But there's a rumor that it may be released on the upcoming Sonic Jam 2....

    Story

    As Carnival Island, a high-tech amusement resort on Floating Island, prepares for its grand opening, it's Knuckles' job to make sure nothing goes wrong before the big event. Robotnik, however, has designs on the Power Emerald that fuels the entire park with electricity; and he plans to use his latest invention, the Combi Confiner, to keep any annoying heroes out of his way. When Knuckles returns from patrolling the far side of the island, he finds that Robotnik has frozen all of his friends in the Combi Confiner, but by using Ring Power, he can rescue one friend at a time. It's now up to Knuckles and the Chaotix to stop the Eggman before Carnival Island's opening day....

    Green Gibbon
    Knux and the gang received a very cold welcome, complete with harsh critical thrashing and dismal sales to go along with the later failure of the 32X. But the fact is that Chaotix could have been a good game, had more time been devoted to ironing out the kinks...and maybe designing levels that challenged the player to find creative new ways to use the moves arsenal, rather than just a lot of high-speed loops with an occasional jump to avoid a Badnik. On the surface, Chaotix plays like any other Sonic game. Run left to right, spin, and collect Rings. The primary difference is that you're connected to your partner by a band of Ring energy...imagine Sonic and Tails connected by an elastic band and you have the general idea. This opens the door for countless acrobatic moves, with alot of whipping about and tossing your partner around like a hyperkinetic rubber ball. Like Sonic 1 and Sonic CD, Special Stages opened up in the form of giant Rings at the end of each Act you completed with atleast 50 Rings (barring boss acts, of course). At any point in the Zone that you had more than 20 Rings, similar giant Rings would appear hidden around the the level, that warped you to the "falling" Bonus Stage. Each character has a different attribute: Knuckles is the all-round equal, with his standard glide and wall-climb; Mighty is the fastest, although his wall-jump maneuver is less useful than others; Espio's slow on acceleration, but a real speed demon when he's going full-pace, and his wall & ceiling walks are the best moves in the game; Vector's the slowest, but his size gives his attacks a wider range...his wall climb is identical to Knuckles'; and Charmy's small size makes it easy to avoid Badnik attacks, and he has unlimited air-time when he flies. Thanks to Sonic fan, Green Gibbon for the new info on this game! Look for a walkthrough to come soon!

    Walkthrough
    Thanks to our new Games Page Assistant Vector we will have a new COMPLETE Walkthrough For Knuckles Chaotix coming soon! For right now, be happy with the descriptions of the zones! Stay tuned! :)

     

    Zone Menu
    Carnival Island